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Infinity Ziona
Cloakers
999
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Posted - 2013.12.16 10:24:00 -
[1] - Quote
Smaller fights are obviously better. In very large fights disregarding lag, ships really cannot handle getting primaried and the along with the lag they melt since by the time you realize armor / shields are dropping and RR is applied its usually going to be too late unless you're in a capital.
One solution to make people blob less or at least not assign all their damage to one target is to use diminishing returns based on damage.
This can also be applied to POS but the general idea is at a certain point when a ships shields or armor is taking damage, some of that energy is utilized by the ship to repair itself. At low levels, perhaps a dozen ships worth of damage that energy is negligible, perhaps providing 2% repair boosts but as the level rises the % rises.
So assigning 500 drones to one person and shooting one ship while everyone sits around would likely do 51% damage and 49% repair boost while assigning 50 drones would do 98% in damage and only 2% would be taken as energy to boost repairs. |

Infinity Ziona
Cloakers
1015
|
Posted - 2013.12.16 10:57:00 -
[2] - Quote
Clem Fandango wrote:Infinity Ziona wrote: the general idea is at a certain point when a ships shields or armor is taking damage, some of that energy is utilized by the ship to repair itself. At low levels, perhaps a dozen ships worth of damage that energy is negligible, perhaps providing 2% repair boosts but as the level rises the % rises.
So assigning 500 drones to one person and shooting one ship while everyone sits around would likely do 51% damage and 49% repair boost while assigning 50 drones would do 98% in damage and only 2% would be taken as energy to boost repairs. Amazing. How do you think of this stuff? Actually the developers thought of it (Capacitor Batteries reflecting energy back at the aggressor), in this case instead of reflecting energy, hardeners could absorb excess energy instead and increase their resists or something.
The doctrine of bringing as many ships and firing at one person would not be as effective and the drone assist / slow cat / reinforce a region full of POS in a few hours would no longer be the only tactic that works. |

Infinity Ziona
Cloakers
1015
|
Posted - 2013.12.16 11:55:00 -
[3] - Quote
James Amril-Kesh wrote:It's an experience in its own. Tidi sucks and sometimes the large fights aren't all that fun (often they are, though) but in the end it's still pretty cool to be a part of something that actually has broader-reaching implications for the game. What would those broad reaching implications be? You get a pretty dot on a map in space and your alliance's name in a caption on the top of the screen...
For the majority of people the implications are nill. |

Infinity Ziona
Cloakers
1015
|
Posted - 2013.12.16 14:02:00 -
[4] - Quote
Lt Manshield wrote:Sentamon wrote:One day they'll wise up and actually make it detrimental to dogpile your enemy. Until then don't expect different results from doing the same thing. ccp nerf friends please Nah deminishing returns of firing at one target would be enough. You'd have to actually fire at several targets instead. |
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